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Senior Rendering Programmer
Skicka ansökan 28 dagar kvar
Programmerare Graphics Programmer
28 dagar kvar

Arbetsbeskrivning

Avalanche Studios Group is seeking a Senior Rendering Programmer to join one of our exciting new self-published projects. This role is available in our Malmö studios. You’ll be working closely with our Central Tech Group to help drive the development and support of our shared rendering technology. This is an opportunity to contribute to cutting-edge visual systems while shaping the future of our proprietary engine and pushing the limits of open-world sandbox experiences.

As a Senior Rendering Programmer, you will work with some of the industry's most talented individuals who are developing our cutting-edge, next-generation, open-world graphics engine. We at Avalanche Studios have a solid reputation for producing great-looking open-world games, and this is a terrific opportunity for any candidate who wants to play an essential part in developing the next incarnation of the engine that will set the bar for the industry.

You will design, develop, and enhance high-level and low-level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms, including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions.

We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life.

What you'll do

  • Research techniques and algorithms to keep current on technological developments and advancements in the game industry.
  • Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc.
  • Review the work of other engineers and provide mentorship.

Who you are

  • At least 5 years of professional experience with C/C++ programming.
  • Prior experience working as a graphics programmer on at least one shipped title on current (or prev)-gen consoles.
  • Good knowledge of modern rendering architectures and APIs - DX12, Vulkan.
  • Solid background in rendering with experience in HLSL/GLSL writing shaders.
  • Strong math skills with excellent knowledge about 3D graphics algorithms and techniques.
  • Low-level profiling and optimisation skills, ability to write memory- and cache-friendly code.
  • You should be self-motivated as well as work well in a group.
  • Good English skills (both oral and written).
  • You should be passionate about keeping up with the latest graphics technology.

Bonus

  • CUDA, OpenCL, compute shader experience.
  • Commitment to code quality, documentation and testing procedures.
  • Experience with developing art & content pipelines/workflows.
  • Experience with writing code in Python.
  • You should be passionate about playing and creating open-world games.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

Mer info

Anställningsform Vanlig anställning
Publicerad 2025-05-30
Lön Fast månads- vecko- eller timlön
Antal platser 1
Varaktighet Tillsvidare

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